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dagreenstuff.com
  • Home
  • Associates
    • Alejandro
    • Benny
      • HTML Version
      • Map Shit
        • Fleet Trade
        • Grand Theft Lava
        • Temple of Donger
        • Temple of Donger Event
        • Mean Streets
        • Workshop
    • CJ
    • Emily
    • Franky
    • Kevin
    • Nick
  • Brands
    • brap brothers
    • dayellowstuff
    • fartpornkings
    • gullible productions
      • mission statement
      • the goobcube
      • goob and ben mondays
      • gb eatz
    • GULLYGANG Prod.
  • Media
    • Da Recipe Book
    • Game Server MOTD
  • More
    • Home
    • Associates
      • Alejandro
      • Benny
        • HTML Version
        • Map Shit
          • Fleet Trade
          • Grand Theft Lava
          • Temple of Donger
          • Temple of Donger Event
          • Mean Streets
          • Workshop
      • CJ
      • Emily
      • Franky
      • Kevin
      • Nick
    • Brands
      • brap brothers
      • dayellowstuff
      • fartpornkings
      • gullible productions
        • mission statement
        • the goobcube
        • goob and ben mondays
        • gb eatz
      • GULLYGANG Prod.
    • Media
      • Da Recipe Book
      • Game Server MOTD
v54
v59
v63
v68
v69
v70
v71-73

trade_templeofdonger
changelogs

v54

- Structure -

• New rooms have been added to the sides of the tomb lava room, and the entrances for the bottom lava pool are now more defined


- Detail -

• Global lighting and tonemapping has changed, HDR added

• Now playing display has been added for the disco room

• Central area has been slightly adjusted

• Waterfalls no longer flicker

• Lights have been added in places where shadows have been broken, mainly affected the bathhouse/villa area

• Fixed music loop for outside pyramid


- Functionality -

• A "No fall-damage" button has been added to the end

NOTE: You will still take fall damage on and inside the boxing arena, it's the only way I can keep both melee-only damage filtering and fall damage filtering triggers in the map without getting rid of one or the other (triggers don't like to be overlapped)

• Button to toggle screaming while using the lifts added to telehub (disabled by default)

• Disco room button has been given a melee filter

• The boxing arena barrier now theoretically, technically, hopefully, actually kills you

• You also can no longer body-block the boxing arena doors

• No-build zones have been added to the labrynth, tele's only


- Bugfixes -

• Fixed a bug where the pyramid tip button could get stuck if you stood on it

• Fixed a bug with spawn doors being openable by the other team through touch, and remaining open

• Fixed a glitch in the labrynth that allowed players to rocket jump out

- Other Stuff -

• A couple more secrets have been added to find! 

v59

- Structure -

• A new room has been added underneath the tomb

• Telehub room now has a regen pool instead of a healthkit and ammo box


- Detail -

• Textures have been reworked in a few areas, most notably the cave

• You can access the cave outdoor area easier, and you can no longer get stuck on the siding

• Light added to microphone area in the bar

• A few cubemaps have been added in areas that didn't have them, some readjusted for height


- Functionality -

• Boxing arena now works as intended

• No-builds have been added for areas you have to access via progressing through the map - no more engies skipping my dungeons and traps

• Clip has been added to the stairs to the main bath building


- Other Stuff -

• The "poster" secret now works as intended, and missing texture for one of the posters is no longer missing for players 

v63

- Detail -

• Disco room has a couple more tracks, music credit overlays in the telehub reflects this change - - figured I might as well add some more.

• Skybox has been overhauled slightly; altered displacements and more props.

• Tomb lavaways have been further detailed and made more accessible to encourage players to use them to save themselves.

• Light no longer hits the main area, to be a bit more consistent with the tip for the most part being closed.


- Functionality -

• After disabling fall damage, death pits now work

• No-builds have been added for areas you shouldn't be able to build in/through.

• A large amount of no-builds have been added to the tomb lavaways for moving platforms/breakaways.

• Clip has been added to the center waterfall in the cave, and above spiral staircase, adjusted for cave and bar.

v68

New halloween variant - will be updated alongside normal map (due to this, map will only be updated for major updates/fixes!)

- Detail -

• Disco room has been updated with a couple more tracks

• Updated music credits - includes halloween music used

• Fog has been adjusted

• Skybox has a new small runway added - mainly there to

keep the map feeling super flat by the pyramid

• Skybox now has a shadow for the pyramid

• Reangled lighting

• Not that it matters to you guys, but I can switch between the halloween version and the normal version in only a couple clicks!

• Main area no longer has flickering func_details!

• Attempted to optimize, and in some areas I accidently put

nodraw on a visible face, these are now fixed


- Functionality -

• Fixed red spawn's main door, I moved a trigger by mistake and now it's all better

• Adjusted burn values for the lavaways - much more forgiving


- Optimization -

• I did manage to nodraw more areas that I missed before - might not help you but it helps me compile! 

v69

- Detail -

• Skeletons spawns taken from v69_h have been boarded up, would've fixed them completely but who is going to fix a 2 to 3 thousand year old pyramids interior in 2018?

• Skybox has been brought from the halloween version

- An issue with this change I didn't pick up on with v69_h was that you can see the 3d skyboxes models from other areas in the map, and especially in the cave it's really noticable. This will be fixed in v70

• Global lighting has changed

• Skybox texture swapped, no more pee colored sky (I will eventually make my own skybox, but this will do for now, original one was literally the same 4 clouds and it was just really bad looking, no clue why I didn't notice this sooner)

• Blu and red spawns can be easily identified now, above the sniper windows. I chose a stronger red, and a blue that actually renders in HDR (missed note from previous changelog) 

v70

- Detail -

• v69 was missing a texture file for the dance floor; it's there now

• You now do not see the skybox in lower areas

• Water texture has been changed to fit the color of the map a bit more - - no more pea soup! 

v71-73

-Structure-
Updated the bathhouse area to the same ver. as used in v70_h

-Audio-
Tried adding soundscape functionality through workshop map hosted servers.
DOES NOT WORK.

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