v54
- Structure -
• New rooms have been added to the sides of the tomb lava room, and the entrances for the bottom lava pool are now more defined
- Detail -
• Global lighting and tonemapping has changed, HDR added
• Now playing display has been added for the disco room
• Central area has been slightly adjusted
• Waterfalls no longer flicker
• Lights have been added in places where shadows have been broken, mainly affected the bathhouse/villa area
• Fixed music loop for outside pyramid
- Functionality -
• A "No fall-damage" button has been added to the end
NOTE: You will still take fall damage on and inside the boxing arena, it's the only way I can keep both melee-only damage filtering and fall damage filtering triggers in the map without getting rid of one or the other (triggers don't like to be overlapped)
• Button to toggle screaming while using the lifts added to telehub (disabled by default)
• Disco room button has been given a melee filter
• The boxing arena barrier now theoretically, technically, hopefully, actually kills you
• You also can no longer body-block the boxing arena doors
• No-build zones have been added to the labrynth, tele's only
- Bugfixes -
• Fixed a bug where the pyramid tip button could get stuck if you stood on it
• Fixed a bug with spawn doors being openable by the other team through touch, and remaining open
• Fixed a glitch in the labrynth that allowed players to rocket jump out
- Other Stuff -
• A couple more secrets have been added to find!
v59
- Structure -
• A new room has been added underneath the tomb
• Telehub room now has a regen pool instead of a healthkit and ammo box
- Detail -
• Textures have been reworked in a few areas, most notably the cave
• You can access the cave outdoor area easier, and you can no longer get stuck on the siding
• Light added to microphone area in the bar
• A few cubemaps have been added in areas that didn't have them, some readjusted for height
- Functionality -
• Boxing arena now works as intended
• No-builds have been added for areas you have to access via progressing through the map - no more engies skipping my dungeons and traps
• Clip has been added to the stairs to the main bath building
- Other Stuff -
• The "poster" secret now works as intended, and missing texture for one of the posters is no longer missing for players
v63
- Detail -
• Disco room has a couple more tracks, music credit overlays in the telehub reflects this change - - figured I might as well add some more.
• Skybox has been overhauled slightly; altered displacements and more props.
• Tomb lavaways have been further detailed and made more accessible to encourage players to use them to save themselves.
• Light no longer hits the main area, to be a bit more consistent with the tip for the most part being closed.
- Functionality -
• After disabling fall damage, death pits now work
• No-builds have been added for areas you shouldn't be able to build in/through.
• A large amount of no-builds have been added to the tomb lavaways for moving platforms/breakaways.
• Clip has been added to the center waterfall in the cave, and above spiral staircase, adjusted for cave and bar.
v68
New halloween variant - will be updated alongside normal map (due to this, map will only be updated for major updates/fixes!)
- Detail -
• Disco room has been updated with a couple more tracks
• Updated music credits - includes halloween music used
• Fog has been adjusted
• Skybox has a new small runway added - mainly there to
keep the map feeling super flat by the pyramid
• Skybox now has a shadow for the pyramid
• Reangled lighting
• Not that it matters to you guys, but I can switch between the halloween version and the normal version in only a couple clicks!
• Main area no longer has flickering func_details!
• Attempted to optimize, and in some areas I accidently put
nodraw on a visible face, these are now fixed
- Functionality -
• Fixed red spawn's main door, I moved a trigger by mistake and now it's all better
• Adjusted burn values for the lavaways - much more forgiving
- Optimization -
• I did manage to nodraw more areas that I missed before - might not help you but it helps me compile!
v69
- Detail -
• Skeletons spawns taken from v69_h have been boarded up, would've fixed them completely but who is going to fix a 2 to 3 thousand year old pyramids interior in 2018?
• Skybox has been brought from the halloween version
- An issue with this change I didn't pick up on with v69_h was that you can see the 3d skyboxes models from other areas in the map, and especially in the cave it's really noticable. This will be fixed in v70
• Global lighting has changed
• Skybox texture swapped, no more pee colored sky (I will eventually make my own skybox, but this will do for now, original one was literally the same 4 clouds and it was just really bad looking, no clue why I didn't notice this sooner)
• Blu and red spawns can be easily identified now, above the sniper windows. I chose a stronger red, and a blue that actually renders in HDR (missed note from previous changelog)
v70
- Detail -
• v69 was missing a texture file for the dance floor; it's there now
• You now do not see the skybox in lower areas
• Water texture has been changed to fit the color of the map a bit more - - no more pea soup!
v71-73
-Structure-
Updated the bathhouse area to the same ver. as used in v70_h
-Audio-
Tried adding soundscape functionality through workshop map hosted servers.
DOES NOT WORK.