v68_h
New halloween variant - will be updated alongside normal map (due to this, map will only be updated for major updates/fixes!)
- Detail -
• A halloween version
• Unique soundscape and new music has been added
• Disco room has been updated with a couple more tracks
• Updated music credits - includes halloween music used
• Fog has been adjusted
• Skybox has a new small runway added - mainly there to
keep the map feeling super flat by the pyramid
• Skybox now has a shadow for the pyramid
• Reangled lighting
• Not that it matters to you guys, but I can switch between the halloween version and the normal version in only a couple clicks!
• Main area no longer has flickering func_details!
• Attempted to optimize, and in some areas I accidently put
nodraw on a visible face, these are now fixed
- Functionality -
• Fixed red spawn's main door, I moved a trigger by mistake and now it's all better
• Adjusted burn values for the lavaways - much more forgiving
• Explosive pumpkins
- Optimization -
• I did manage to nodraw more areas that I missed before - might not help you but it helps me compile!
v69_h
-Functionality-
• Skeletons:
- First time making a navigation mesh and adjusting it manually, main area had it's mesh made fine, but I have to optimize all the stairs and a lot of the quarter decorative walls. I took the liberty of making meshes for the other two areas that use skeletons myself (because generating one for a multi layered level just makes in in the center) and it took a long time. This will be used for later versions of the halloween map and I might make more areas for the skeletons to run along at a later time.
• Spells
• 2x bigger and more detailed 3d skybox
- Detail -
• Skybox revamped
• Fog has had it's distance adjusted
- Functionality -
• Removed breakable pillar and wall to the tomb (so that the skeletons don't phase through them, although that would be cool)
• Removed torch in the middle of the prison cells - skeletons were having trouble with that one!
v70_h
- Detail -
• Water changed to the new water texture used in normal v70
- Functionality -
• Bathhouse middle bridge has been moved down further, has a new look and has a new overhead area
• Bathhouse central hallway widened - better navigation for skeles, better play space for you
• Skeletons now properly navigate better on the edge cliffside of the Bathhouse
• Updated .nav file and a few places have been cleaned up
• Spells have been added in a couple more areas